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AI Insights · Timothy · July 2024

Top 5 Military Games Apps Performance in Guatemala, Q2 2024

Explore the performance of the top five military games on a unified platform in Guatemala during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Military Games Apps Performance in Guatemala, Q2 2024

In the second quarter of 2024, the top five military games in Guatemala showed diverse trends in downloads, revenue, and active users. Here, we take a closer look at the performance of these popular apps based on Sensor Tower's data.

Call of Duty®: Mobile from Activision Publishing, Inc. exhibited a consistent performance. Weekly revenue peaked at around $7.8K in the last week of April and saw a slight decline towards the end of June, settling at approximately $6.2K. Downloads saw a significant upward trend, especially in June, reaching a peak of 8.7K in the week of June 17. Weekly active users started at 53.7K in early April, slightly dipped mid-quarter, and climbed back to 53.1K by the end of June.

Call of Duty®: Warzone™ Mobile, also from Activision Publishing, Inc., had a more fluctuating pattern. Revenue began at $2.5K at the start of April and dropped to around $975 by the end of June. Downloads saw a steep decline from 7.1K in early April to a low of 1.2K in mid-May, but rebounded to 2.5K by the end of June. Weekly active users followed a similar trend, starting at 13.6K, dropping to 4.8K in mid-May, and then increasing to 7K by the last week of June.

Arena Breakout: Realistic FPS from Level Infinite demonstrated steady performance with some fluctuations. Revenue peaked at $1.7K in late April and then hovered around $1K towards the end of June. Downloads saw a peak of 5.6K in early April but declined to around 1.5K by the end of June. Weekly active users remained relatively stable, starting at 30.6K in early April and ending at 27.2K in late June.

Top War: Battle Game from River Game HK Limited showed modest performance. Revenue peaked at $1.3K in late April and maintained a steady rate around $1.1K towards the end of June. Downloads were consistently low, peaking at 117 in the first and last weeks of the quarter. Weekly active users started at 1.7K and showed a slight decline, ending at around 1.3K by the end of June.

Blood Strike - FPS for all from NetEase Games had a remarkable quarter. Revenue remained stable, peaking at $660 in mid-April and ending at $528 by late June. Downloads saw significant growth, starting at 7.8K in early April and peaking at 22.9K in mid-May, before stabilizing around 18.5K towards the end of June. Weekly active users grew consistently, starting at 43.4K in early April and reaching 82.4K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024